Tech: R&D

Access & Technology

We use technology to serve equity of artistic experience and audience agency. Access is not universal: we create tools which offer flexible and multiple avenues of experience and which center artistic quality and access availability.

We honor disabled experience, embodiments, and sensoria as equal, powerful, valuable, and skillful ways of being in the world and we create art that lives in these ways of being, knowing, sensing, and doing.

Led by Art

Access must be as complex and nuanced as the artwork, because the experience of the art is functionally equal to the art itself. We know that equitable access does not come after the fact, nor is it a simplified or translated version of the "real" experience. We reject hierarchies of experience and sensorium. Art must be accessibly created from and by the artists' conception.

Driven by Users

We innovate to meet gaps in experience and access practice. We rely on our disability community and our colleagues to discover where we can create impactful change. We use both formal and community-centered research practices to guide our access development, centering primary users of access forms in our design and testing. We seek out and act on feedback.

Design Centered, Production tested

Barriers to access are barriers to artistic experience. Good design disappears into the experience. We design labor away from the audience member for beautiful and seamless experiences. We deploy new tech and new practices as part of our comprehensive access suite to discover intersections, interactions, and new use cases, and we test in live production before we publish.

Collaborative and Cooperative

We work in collaboration not only with our audiences but with our colleagues all over the world. We work in an open source ethos and ecosystem, and we are in constant communication with other leaders in equity practice in both art and technology.

Selected projects

Our design, research, and engineering teams are innovating on multiple fronts. Here's a few of the projects actively in the pipeline.

Audimance
Audimance delivers spatial and n-track audio description to user devices, synced via network cues from your production stack. Visit the Audimance page or github repo for details and roadmap.

Haptics
We are actively developing multiple streams for vibration-native artistic interfaces, including:

Spatial installation multi-sensory suites
We are testing devices and techniques for creating access through sound, sight, vibration, and other media for installed and kinaesthetically embodied experiences. We are additionally testing novel artistic content techniques and artist access.

Software platform and backend infrastructure
We are facilitating all of the above through a flexible and powerful system architecture, in cooperation with multiple organizations.

If you want to contribute to or adopt any of these projects, get in touch.

Rows of muted blue theatre seats, each with a haptic device draped neatly atop; the devices are columns of brass, copper, and other rods, flat-capped at one end with a metallic disc, rounded at the other with a metallic fabric cover. Speaker wire connects each to the seat. Photo Colin Clark