Kneeling, Laurel Lawson leans back into the underside of her chair, arms outstretched and open in a wide V. Blue light washes the stage, a moment of breath and surrender. Laurel is a white person with pale skin and teal cropped hair. She appears small amongst the expanse of ramp, sky, and the large projection of a reclining spirit figure in the sky; another wheelchair balances at the ramp’s peak. Photo Jaqlin Medlock / Rutgers University
RES{is}T

Kinetic Light’s inaugural work DESCENT celebrates the joy of effort and release through the lens of disabled queer interracial lovers Andromeda and Venus. This installation, inspired by the iconic DESCENT ramp, invites participants to experience—through groundbreaking composed spatial haptics— the labor of Andromeda to maintain her position on the ramp’s peak, the release of the slide down the ramp, and the work to climb again.

Reimagined in a different universe, a slope becomes a resting place. Andromeda’s movement is reconceived in composed and generative haptic vibration, creating a fully embodied experience that provocatively invites rest while invoking labor. Projections help narrate Andromeda’s labor and invite participants into the experience.

RES{is}T

RES{is}T is a haptic experience, composed in vibration, a work of art intended to be taken in through your skin. It is a work created in playful celebration of vibration and exploration of choreography as an embodied, kinaesthetic medium. The sounds you may hear are emanating from the vibration that you can feel. We offer the visual element of projected video as a way of accessing the installation from a distance, but this is not primarily a visual artistic experience.

We invite you to sit, recline, curl up, rest on the seats. Explore the curves and textures; find how your body resonates to different parts of the surface and different vibrational textures. Consider this act of creative labor: inspiration, creation, design, composition, production. Consider your labor of experience, in any of the accessible forms available to you; consider what this art asks of your bodymind: to rest, to resist, to experience.

Labor, Rest, and Resistance

Access, care, and rest under capitalism bring us together at the Doris Duke Foundation’s May Day gatherings.  

DESCENT explores the question of frantic labor, delicious release, unfulfilled desire, and the impossibility of rest. DESCENT celebrates the bumps, clunks, skids, and squeaks of bodies composed of both flesh and metal hitting the marley. It revels in the sweat of pushing up the ramp and falling back down, sometimes in joy and sometimes in futility. The labor of movement is visually, sonically, and palpably available to the audience.

The meaning of this labor is often shaped by an audience member’s relationship to disability politics and the lived experience of disability.  Some experience discomfort watching the artists work:  What does it mean for disabled people to expend effort and energy in this way? For others, the conversation is different: labor and work connect directly to community conversations about access, care, interdependence, and rest.

How do we understand disabled exertion?  Realized here in the embodiment of Alice Sheppard, the disabled exertion on display is the movement of a Black queer disabled femme. Andromeda’s jerks, twitches, and spasms yank against the liquid movement of her lover, white disabled genderqueer Venus. Kinetic Light’s Andromeda restores Blackness to the Western art histories of Andromeda, asserting Black femme agency as she breaks herself free from her chains: there is no Perseus here. In the refusal of a nondisabled, male referent, the interracial queer disabled love story of Venus and Andromeda asks whose labor is seen, when, by whom.

Commissioned by the Doris Duke Foundation for their May Day engagement on artistic labor and celebration of the 2025 Doris Duke Artist Awards, RES{is}T is a haptic sculptural installation which invites you to an embodied experience of choreography through composed spatial vibration. Paradoxically asking you to recline, prioritizing embodied and nonvisual sensation, we invoke labor, rest, resilience, and resistance. Projections offer visual and distanced accessibility to the themes of this work.

Credits

  • Product Architect: Laurel Lawson
  • Haptic System Design: Colin Clark
  • Installation Lead Design: Laurel Lawson
  • Spatial Haptic Composition: Colin Clark
  • Original Andromeda solo choreography and adaption: Alice Sheppard
  • Seat CAD design: John Arzayus, Voxel Magic
  • Seat fabrication: SFDS
  • Installation Projection Design: Carlos Johns-Davila
  • Video Capture: EMPAC/Eric Brucker and Ryan Jenkins
  • Original DESCENT Projection and Lighting Design: Michael Maag
  • Installation Accessibility: Kinetic Light
  • Seats inspired by DESCENT ramp, Design Team: Sara Hendren, Yevgeniya Zastavker, and Katie Butler, Daniel Daugherty, Duncan Hall, Andrew Holmes, Erica Lee, Scott Mackinlay, Apurva Raman, March Saper, Alexander Scott, Kimberly Winter, Rachel Yang, Jingyi Xu, with support from Olin College.
  • Public Relations & Media: Mariclare Hulbert
  • Production Management: Brine Media



About Kinetic Light

The internationally known disability arts company Kinetic Light was founded by Alice Sheppard in 2016. Working at the nexus of access, queerness, disability, and race, Kinetic Light centers disabled people as experiencers, makers, and workers in the fields of dance, film, tech, and design. We believe access is a creative, intersectional, political, and relational promise that connects us to each other.

Visual Description

Environment and Installation

A square, slightly recessed nook holds two dove grey seats which sweep dramatically into pale peaks. Welcoming and calm, the seats are backed by the right wall and tipped slightly towards each other, inviting entry from your left. A projector sits against the left hand wall and projects onto the top of the seats and the wall behind. The projections slip from wall to seat, creating visual access to the vibrations which animate the seats.

Installation Projection Video Description

Throughout, the video appears behind each chair, mirrored images of Andromeda from slightly different angles slipping from wall to the peak of each seat.
A purple-dark night. Top to bottom, the back wall filled with millions of miles of stars. Atop a gray peak, a figure with brown skin is folded forward, head down. In the sky, a sculpture drawn in light appears in the same folded position. The figure, Andromeda, twitches, shivers, pulses against the peak as her skyward counterpart flickers. Now, light shines onto her face. She buries it. For a moment, the light sculpture is merged to Andromeda, their curves filling the screen. Rounding her shoulders, a rhythmic pulsation through her body that gains momentum…then settles. She shakes. Now, her neck sways, burgundy curls drifting in and out of the small pool of light. As she begins to turn to face the sky, water fills the screen. A single drop falls in, sending ripples of circles outward.

Andromeda, outstretched, grasps the tip of the peak, hoists her legs under her. A ball, shaking, pulsing. She settles, then carefully inches and slips her way across the edge of the peak, out of the pool of light. Shadows across her face. Her hands rush to inch her back up. She scoots her body, landing at the corner, arched, a frantic bounce...then pulls herself straight, head tilted back, her body the crest of an ocean wave as the light sculpture returns and dissolves. With her hands, turns to face down the peak. Legs open to a wide V, weight on her belly and fingertips, climbs backward up to the peak, her legs jutting out into space as her fingertips explore the surface, push her bit by bit upward until she sits at the very tip: feet, hands, body aligned to the highest point.

The pool of white-yellow light grows. Andromeda grasps the edge with fingers and toes, and with head down, undulates against a stark, craggy gray cliff behind her. Now perched on the highest point, a bouquet of gold leaves on her shoulder shimmering, with gold painted across her cheek. A cautious exploration of the view around her. Suddenly upright, alert. The cliffs gone, stars multiply and cover her world. Her legs still as she rolls her torso and head in urgent circles.

She tumbles down, curls her body to hide within her arms. Waves, green, teal, roiling, she propels her body back up the peak, rolling, then pulls herself back to the tip, sits, eyes wide and alert. As she surveys the space, the light brightens. She slides down the back edge of the peak, one leg outstretched. Her arms reach over the leg, fingertips taut. Resting on one curled leg, she folds her arms, sweeps them in soft circles, arcs her body with hands clasping opposite elbows. Then! Two hands grab her outstretched calf from deep within the water, behind the peak. Bright white light against pale hands. Andromeda rushes off. The fingers descend back into the waters.

Andromeda waits against the backdrop of the mountains, then slips down into the water in front of the peak, searching. Light wavers and ripples from above through the water. Andromeda on fingertips and knees, swivels in circles. Extends her arm, sweeps to reach down and retrieve the other figure from the depths behind her peak. She steps over Venus as Venus, short green hair, lies on her belly. Andromeda grasps Venus’s arms, leans back, and Venus’s head and chest rise. Andromeda rushes away in a fast crawl to the tip of the peak and pitches over the edge. Venus grabs her ankle, retrieves her. Andromeda tightens, lengthens, then sits atop the tip of the peak. They gaze at one another, desirous.

The full space swirls with rippling water. Venus’s partner light sculpture flows in and out of view in the starry sky. The two lean and bob toward each other. Water rises. Venus slips under and out of view. Andromeda ponders the sky before letting go, sliding down the peak, to rest on her back along the slope. Twists, turns, back on hands and knees, tracing a spinning, searching circle. Along the back edge, she rises, flexes, and extends a leg into the air. Seeking Venus, she tumbles up and away.

DESCENT background informational description

These three paragraphs offer visual context from the performed work DESCENT, which we glimpse in this installation through the video lightly projected on and behind the sculptural ramp-seats. DESCENT is a dance piece performed by Alice Sheppard as Andromeda and Laurel Lawson as Venus. Their costumes are dark gray and skin tight. They use manual wheelchairs for portions of the dance, and at other times the chairs may be integrated into the set or out of view. At times, the costumes shimmer under bright lighting. When dancing in the darkened space, their bodies appear to move more like smoke or water, swirling into the scenery and the dance surface. Behind them, scenery and landscapes are projected floor to ceiling, creating an immersive experience. The live dance space scenery consists of a dance surface, lights, and projected images of stars, mountains, and hills. Additional elements of nature in the edited film version—rippling water, ocean waves, a grove of trees—are overlaid on the all or parts of the screen, with the dance still visible beneath the nature imagery.

Along both the backdrop behind the dance area, and as lights projected onto it, are fetches or spirit guides that are outlines drawn in light. They are interpreted from Rodin sculptures. The floor is a large gray wooden space comprised mostly of slopes with four distinct sections. At the upper left, a small platform. The platform opens to a narrow ramp along the full length of the back of the dance area. There is an open space beneath the platform and ramp used many times throughout the dance. Back atop the ramp, when dancers reach the end, they can go forward a short way to a sharp, pointed peak or turn right and find a very broad, softly sloping surface referred in this Audio Description to as the “broad base.” When dancers go under the ramp and platform or emerge from there, they do so from the back edge of the broad base. Once on the broad base, the space slopes downward to the front.

Unlike in most non-disabled dance where the floor is described as a partner, in Descent, the floor is a partner that generates and receives movement. The dancers can yield to the slopes, allowing forces of acceleration to take over their wheels, sending them in various directions regardless of exertion. They can allow momentum to give them lift and leverage they would not otherwise have had to generate new moves. They can fight the ramp, insisting on using techniques from everyday pedestrian slopes, or they can learn what it teaches to blend with and emerge from its surface. In this dance and film, surface and body combine to make movement.